Mysticism Skill
Mysticism is a Gargish form of magic that every player can use. Like Magery, casting a Mysticism spell will drop the weapon or shield in your hands into your backpack unless it has spell channeling. Mysticism benefits from up to 4 faster casting and up to 8 faster cast recovery from your equipment. Mysticism spells fall into the same spell circles as Magery and are cast at the same speed.
Unlike Magery, 8th circle spells do not have a 100% success chance even at 120 skill.
The power of a Mysticism spell is generally determined by the caster's Mysticism skill together with their Focus or Imbuing skill.
The reagents Mysticism needs are similar to the ones used in Magery: Bone, Daemon Bone, Dragon's Blood and Fertile Dirt. Bone and Fertile Dirt can be bought from NPC Mystics, while Dragon's Blood and Daemon Bone have to be harvested. Daemon Bone comes from the demonic creatures of Ter Mur or from the monsters in the Doom dungeon. Dragon's Blood is harvested by carving the corpses of dragons and related creatures.
Spells
Icon​ | Spell Name​ | Reagents​ | Description |
|---|---|---|---|
![]() | Nether Bolt In Corp Ylem |
| Fires a nether bolt that deals chaos damage to the target. Mana Cost: 4, Delay: 0.50 sec, Min Skill: 0 |
![]() | Healing Stone Kal In Mani |
| Creates a usable Healing stone. Double clicking the stone spends a little of its charge and heals you instantly. Mana Cost: 4, Delay: 0.50 sec, Min Skill: 0 |
![]() | Purge Magic An Ort Sanct |
| Removes a random beneficial buff from the target, if the target has one. The success rate depends on the level of the buff being removed. Mana Cost: 6, Delay: 0.75 sec, Min Skill: 8 |
![]() | Enchant In Ort Ylem |
| Temporarily enhances your weapon with a hit spell. If your Mysticism and Imbuing are both at least 80, it also adds spell channeling to your weapon. Mana Cost: 6, Delay: 0.75 sec, Min Skill: 8 |
![]() | Sleep In Zu |
| Puts a target to sleep, forcing them to move at walking speed, lowering their hit chance and defense chance and preventing them from casting or attacking. The target wakes up if it takes damage. Mana Cost: 9, Delay: 1.00 sec, Min Skill: 20 |
![]() | Eagle Strike Kal Por Xen |
| Summons a magical eagle that strikes the target for energy damage. Mana Cost: 9, Delay: 1.00 sec, Min Skill: 20 |
![]() | Animated Weapon In Jux Por Ylem |
| Summons a weapon that fights on its own. It takes up 4 slots. The weapon's power is determined by the caster's Mysticism, Imbuing, Anatomy and Tacticsskills. Mana Cost: 11, Delay: 1.25 sec, Min Skill: 33 |
![]() | Stone Form In Rel Ylem |
| Summons a weapon that fights on its own. It takes up 4 slots. The weapon's power is determined by the caster's Mysticism, Imbuing, Anatomy and Tactics skills. Mana Cost: 11, Delay: 1.25 sec, Min Skill: 33 |
![]() | Spell Trigger In Vas Ort Ex |
| Stores a single Mysticism spell inside a spell stone. Double clicking the spell stone casts the spell instantly. The circle of the spell you can store is limited by the caster's Mysticism skill together with their Imbuing or Focus skill. Mana Cost: 14, Delay: 1.50 sec, Min Skill: 45 |
![]() | Mass Sleep Vas Zu |
| Casts the Sleep spell on all creatures in the targeted area. Mana Cost: 14, Delay: 1.50 sec, Min Skill: 45 |
![]() | Cleansing Winds In Vas Mani Hur |
| Heals and cures a target along with the party members in range. Mana Cost: 20, Delay: 1.75 sec, Min Skill: 58 |
![]() | Bombard Corp Por Ylem |
| Hurls a boulder that deals physical damage to the target. The boulder has a chance to stun the target and stop it in its tracks. Mana Cost: 20, Delay: 1.75 sec, Min Skill: 58 |
![]() | Spell Plague Vas Rel Jux Ort |
| Strikes the target for chaos damage and infects it with a spell plague. Every time an infected target takes damage, there is a chance it suffers an additional burst of chaos damage. The plague wears off over time, but several spell plagues can be cast on the same target and they stack on top of each other. Mana Cost: 40, Delay: 2.00 sec, Min Skill: 70 |
![]() | Hail Storm Kal Des Ylem |
| Creates a hailstorm that deals cold damage to everyone in the target area. Mana Cost: 50, Delay: 2.00 sec, Min Skill: 70 |
![]() | Nether Cyclone Grav Hur |
| Batters an area with powerful winds that deal chaos damage and may drain mana and stamina. Mana Cost: 50, Delay: 2.25 sec, Min Skill: 83 |
![]() | Rising Colossus Kal Vas Xen Corp Ylem |
| Summons a creature called a Rising Colossus that attacks targets on its own and takes up 5 of your slots. The power of the Rising Colossus depends on the caster's Mysticism skill together with their Imbuing or Focus skill. Mana Cost: 50, Delay: 2.25 sec, Min Skill: 83 |















