Skill Mastery

Written by: Equinox

Skill Mastery

Skill Mastery covers special abilities that anyone with 90 or more in a skill can use. To activate and use them you need the Book of Masteries and the Mastery Primer matching the skill you want. In the Title Menu you can also pick a title matching your active mastery in the Skill section.

Book of Masteries
Mastery spellbook.gif
There are two ways to obtain a Book of Masteries. One is completing the quest given by Hawkwind the Timelord near the Valley of Eodon moongate. He will send you to kill a certain Peerless boss or to complete a Champion Spawn. The other way is to complete one of the spellsong quests reserved for bards.

http://www.uoguide.com/Wielding_the_Sonic_Blade
http://www.uoguide.com/The_Beacon_of_Harmony
http://www.uoguide.com/Indoctrination_of_a_Battle_Rouser

Left click the Book of Masteries, and in the menu that opens click Switch Mastery; a list of the skill masteries you can choose from will appear. Click the button to the left of a skill in the list to activate it. You can do this once every 15 minutes.

Mastery Primers
Before you can select a skill as your mastery, your character must first read the primer for that skill. Mastery Primers can be obtained from Champion Spawn (6 of them), Peerless bosses, Corgul, Scalis or Charybdis. Double click the primer in your backpack to read it, and the book disappears. You can do this even if you do not own a Book of Masteries.

Primers come in 3 levels: Volume 1, Volume 2 and Volume 3. The higher the level, the stronger the passive bonus and the effects of the other abilities.

Abilities
Each mastery grants you 3 abilities. Usually one of them is passive, while the other two are used like spells or special moves. Similar skills generally share the same passive bonuses. If the mastery ability you use is a combat move, it cannot be used at the same time as weapon special moves.

Shared Passive Bonuses

Icon intuition.gif
IntuitionWhile the Bushido, Chivalry or Ninjitsu mastery is active, your maximum mana is increased according to your mastery level.
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Warrior’s GiftsWhile the Archery, Fencing, Mace Fighting, Swordsmanship or Throwing mastery is active, the following bonuses are granted according to mastery level
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Enchanted SummoningWhile the Magery, Necromancy, Spellweaving or Mysticism mastery is active, the caster gains a stamina regeneration bonus, and the creatures they summon gain a hit point bonus. The bonuses are determined by skill and mastery level.

Animal Taming
Title: The Beastmaster

Icon boarding.gif
Boarding(Passive)While the Animal Taming mastery is active, the tamer's number of stable slots increases.
Icon whispering.gif
Whispering40 ManaIncreases the pet's skill gain rate based on the tamer's Animal Taming and Animal Lore skills and mastery level. If the tamer casting it is hidden, they become visible.

Cooldown: 30 minutes
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Combat Training40 ManaLets the tamer add combat abilities to their pet based on the tamer's Animal Taming and Animal Lore skills and mastery level. If the tamer casting it is hidden, they become visible.

Tier 1 – Empowerment
  • When the pet takes physical damage it enters a 5 second empowerment phase during which it builds up a damage increase and spell damage increase bonus. Throughout that period the pet stores all the physical damage it takes. At the end of the empowerment period a 10 second unleash phase begins, in which the pet uses the damage increase and spell damage increase bonus calculated from the stored damage.
Tier 1 – The One
  • Lets your pets share the damage they take. To do so they must stay close to their tamer. You need more than one pet to use it.
Tier 2 – Berserk
  • The more damage your pet takes the angrier it gets, gaining a physical damage bonus for 8 seconds while all the damage it takes is reduced. In exchange it cannot enter Stealth mode, and all Healing effects on it are reduced. At the end of the berserk phase there is a 60 second cooldown.
Tier 3 – Consume Damage
  • When the pet takes physical damage it enters a 5 second consume phase during which it builds up a hit chance and regeneration bonus. Throughout that period the pet stores all the physical damage it takes. At the end of the empowerment period a 10 second unleash phase begins, in which the pet uses the hit chance and regeneration bonus calculated from the stored damage.

Archery
Title: The Exact

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Flaming Shot30 ManaLets the archer fire a flaming arrow at a target or a location. On a successful hit it deals fire damage, determined by mastery level, to the targets in an area determined by the archer's archery and Tactics skills.
Icon playing the odds.gif
Playing the Odds25 Mana
(Passive)
Members of the archer's party gain a swing speed and hit chance bonus, while the archer's range is reduced. The archer also has a chance to apply a lower defence effect to targets within about 5 tiles. The bonus given to party members is determined by the archer's archery and tactics skills and mastery level.

Bushido
Title: The Disciplined

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Anticipate Hit(Passive)While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully Parrying an attack.
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Warcry40 ManaThe samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.

Chivalry
Title: The Courageous

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Rejuvenate10 Mana
100 Tithing
The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.
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Holy Fist50 ManaThe paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.

Discordance
Title: The Desponder

Tribulation.png
Tribulation24 Mana
11 Upkeep
This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their Hit Chance and Spell Damage (by 5-22% base to 32% at 4x Legendary). The spell song also has the chance (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) of causing any damage taken by the target to cause a burst of direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) to the damage taken. The damage is further increased 1.5 times by the use of Slayer instruments. This spell song is affected by the target's Magic Resistance.
Despair.png
Despair26 Mana
13 Upkeep
This is a bard spellsong which will reduce the target's strength (4-16 to 22 at 4x Legendary) and periodically (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), inflict damage on the target (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) as long as the target remains in range, and the bard has enough Mana to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills and in PvM its 1.5 times more for NPCs and 3 times more with Slayer instruments. This spell song is affected by the target's Magic Resistance. The type of damage is selectable through the context menu on your Book of Bard Masteries (cannot be changed while ability is active).

Fencing
Title: The Needle

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Thrust30 ManaToggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move Feint. Damage is capped in pvp at 35.
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Pierce20 ManaThe fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level

Mace Fighting
Title: The Crushing

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Stagger20 ManaThe mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.
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Toughness20 Mana
20 Upkeep
A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.

Magery
Title: The Marvelous

Icon death ray.gif
Death Ray50 Mana
Black PearlBlood MossSpiders' Silk
35 Upkeep
The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, Evaluating Intelligence skill, and mastery level as long as the mage has mana and the target is in range.
Icon ethereal blast.gif
Ethereal Blast0 Mana
Blood MossGinsengMandrake Root
The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.

Mysticism
Title: The Enigmatic

Icon nether blast.gif
Nether Blast40 Mana
Dragon's BloodDaemon Bone
The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and Focus or Imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.
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Mystic Weapon40 Mana
Fertile DirtBone
The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.
  • Level 1 reduces Mysticism by -15
  • Level 2 reduces Mysticism by -10
  • Level 3 reduces Mysticism by -5

Necromancy
Title: The Undying

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Command Undead40 Mana
Daemon BloodPig IronBatwing
The necromancer has a chance to command the undead to do their bidding based on necromancy skill, Spirit Speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.
Icon conduit.gif
Conduit40 Mana
Nox CrystalBatwing Grave Dust
The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.

Ninjitsu
Title: The Unseen

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Shadow10 Mana
4 Upkeep
Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.
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White Tiger Form10 Manathe ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.

Parrying
Title: The Deflector

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Shield Bash40 ManaWhen activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.
Icon bodyguard.gif
Bodyguard40 ManaThe shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.
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Heightened Senses10 Mana
10 Upkeep
Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.

Peacemaking
Title: The Galvanizer

Resilience.png
Resilience16 Mana
5 Mana Upkeep
This is a song of fortitude interwoven with magical energy. It increases the natural resilience of party members giving them bonuses to regeneration and resistance to detrimental effects: Hit Point Regeneration, Stamina Regeneration and Mana Regeneration increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of Curses, Bleed and Mortal Wound 10-40% up to 60% at 4x Legendary. Increased resistance to Poison.
Perseverance.png
Perseverance18 Mana
6 Mana Upkeep
This is a song of protection interwoven with magical energy. It envelopes party members in protective magical energy: Defense Chance increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, Casting Focus increased by 1-4% base to 6% at 4x Legendary.

Poisoning
Title: The Lethal

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Potency(Passive)While the Poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, Anatomy skill, and mastery level.
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Tolerance20 ManaToggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.
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Injected Strike30 ManaWhen activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP - can be negated by overcapping poison resist) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability and will reduce the poison level by one grade, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…) Unlike special abilities, the 30 mana cost is applied when the ability is toggled on, not at point of strike. Also unlike special abilities the prepared attack isn’t cancelled by spell casting.

Provocation
Title: The Exhilarator

Inspire.png
Inspire16 Mana
5 Upkeep
This is a song of fortitude interwoven with magical energy. It increases the natural resilience of party members giving them bonuses to regeneration and resistance to detrimental effects: Hit Point Regeneration, Stamina Regeneration and Mana Regeneration increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of Curses, Bleed and Mortal Wound 10-40% up to 60% at 4x Legendary. Increased resistance to Poison.
Invigorate.png
Invigorate22 Mana
6 Upkeep
This is an invigorating tune interwoven with magical energy. It increases the alertness of party members and makes them feel empowered, giving them bonuses to their stats: Strength, Intelligence and Dexterity increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. Hit Points increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.

Spellweaving
Title: The Mysterious

Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.

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Mana Shield40 ManaToggle ability that results in a shield on the spellweaver that has a chance to deduct 50% incoming damage from the spellweaver’s mana pool. Chance based on spellweaving skill, arcane focus, and mastery level.
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Summon Reaper50 ManaThe spellweaver summons a stationary reaper for a duration based on spellweaving skill, and Meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.

Swordsmanship
Title: The Blade

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Onslaught20 ManaThe swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level
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Focused Eye20 Mana
20 Upkeep
A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.

Throwing
Title: The Precise

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Elemental Fury20 ManaWhen activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.
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Called Shot40 ManaThe thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.

Wrestling
Title: The Champion

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Knockout(Passive)While the Wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.
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Rampage20 ManaThe wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
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Fists of Fury20 ManaThe wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.