Races and Their Traits
On our server you are offered 3 different Races when you start the game.
Each race has its own traits;
~Human Race Traits
Jack of all Trades: Without any training (even at 0), they have a base 20 skill points in every skill.
Strong Back: Even though pack capacities are the same, they carry 60 more stones than the other two races.
Tough : +2 Hit Point Regeneration bonus : On top of the bonus you get from items, you are given an extra +2 bonus to regenerate your health.
Workhorse: The human race is luckier when it comes to gathering resources in the world.
~Elf Race Traits
Difficult to Track: Since elves are a race more at home in nature, they are hard to follow and hard to find with the Tracking skill.
Night Sight: They never experience pitch darkness, they have night vision.
Infused with Magic: While all your resists cap at 70 for the other two races, the Elf race can push Energy Resist up to 75 with a +5 bonus.
Perception: They can use the Detecting Hidden skill at 30 skill points without any training.
Wisdom: +20 Mana Bonus : Whatever your Intelligence is, it adds +20 mana on top. The other two races get as much mana as they have int (not counting what comes from items), while Elves get a 20 mana bonus.
~Gargoyle Race Traits
Flying: All gargoyles can fly, moving at mount speed without using a mount. Gargoyles cannot ride mounts. To fly, click the book on the left of your paperdoll to open it (1, 2), switch to the Flying page (3), drag the icon wherever you like (4) and double click it to use it.

Berserk: When gargoyles take damage, for every 20% of damage taken they gain a 15% Weapon Damage and 3% Spell Damage bonus. This bonus works like an item property, so it cannot push you past the item cap.
Deadly Aim: Even without training they can use Throwing at 20 skill points, and they get a 5% bonus HCI that goes above the normal HCI cap. (Hit Chance Increase)
Mystic Insight: Even without training they can use Mysticism at 30 skill points, and they gain a 2 Mana Regeneration bonus.
Race Specific Equipment
Not all equipment can be used by every race. Generally speaking, gargish equipment can be used by gargoyles, and most everything else can be used by humans and elves, but some things can only be used by elves. The details of these items are given below.
Equipment All Races Can Use
Most non gargish jewellery can be used by every race; bracelets, rings, necklaces and earrings. Talismans and spellbooks can also be used by anyone. On top of that there are specific weapons anyone can use: shepherd's crooks, pickaxes, smith's hammers, sledgehammers and wands.
What Elves and Humans Can Use
This is the widest category of items. Generally speaking, clothing and equipment not tagged as race specific can be used by elves and humans.
What Only Elves Can Use
Some equipment, usually armor and clothing, is tagged "Elves Only".
What Only Humans Can Use
Very few pieces of equipment are human only.
What Only Gargoyles Can Use
This type of equipment is always tagged "Gargoyles Only". This covers gargish jewellery, gargish armor, gargish weapons, gargish shields and gargish robes. If a piece of equipment does not say "Gargoyles Only", it can most likely be used by elves and humans.
Equipment Slots
Physical differences such as wings and horns mean gargoyles have different equipment slots from humans and elves. Here are the available slots:
All Races
Changing Race
Elves can become human and humans can become elves, each race through its own heritage quest. The human heritage quest starts in Serpent's Hold - talk to Nedrick the Iron Worker. The elven heritage quest starts in the Lycaeum - talk to Darius the Wise.
It is not possible to turn into a gargoyle or to turn a gargoyle into another race.
- Human
- Elves
- Gargoyle
Each race has its own traits;
~Human Race Traits
Jack of all Trades: Without any training (even at 0), they have a base 20 skill points in every skill.
Strong Back: Even though pack capacities are the same, they carry 60 more stones than the other two races.
Tough : +2 Hit Point Regeneration bonus : On top of the bonus you get from items, you are given an extra +2 bonus to regenerate your health.
Workhorse: The human race is luckier when it comes to gathering resources in the world.
- +2 logs when lumberjacking on the Felucca map,
- +1 ore when mining,
- Extra hides
~Elf Race Traits
Difficult to Track: Since elves are a race more at home in nature, they are hard to follow and hard to find with the Tracking skill.
Night Sight: They never experience pitch darkness, they have night vision.
Infused with Magic: While all your resists cap at 70 for the other two races, the Elf race can push Energy Resist up to 75 with a +5 bonus.
Perception: They can use the Detecting Hidden skill at 30 skill points without any training.
Wisdom: +20 Mana Bonus : Whatever your Intelligence is, it adds +20 mana on top. The other two races get as much mana as they have int (not counting what comes from items), while Elves get a 20 mana bonus.
~Gargoyle Race Traits
Flying: All gargoyles can fly, moving at mount speed without using a mount. Gargoyles cannot ride mounts. To fly, click the book on the left of your paperdoll to open it (1, 2), switch to the Flying page (3), drag the icon wherever you like (4) and double click it to use it.
Berserk: When gargoyles take damage, for every 20% of damage taken they gain a 15% Weapon Damage and 3% Spell Damage bonus. This bonus works like an item property, so it cannot push you past the item cap.
Deadly Aim: Even without training they can use Throwing at 20 skill points, and they get a 5% bonus HCI that goes above the normal HCI cap. (Hit Chance Increase)
Mystic Insight: Even without training they can use Mysticism at 30 skill points, and they gain a 2 Mana Regeneration bonus.
Race Specific Equipment
Not all equipment can be used by every race. Generally speaking, gargish equipment can be used by gargoyles, and most everything else can be used by humans and elves, but some things can only be used by elves. The details of these items are given below.
Equipment All Races Can Use
Most non gargish jewellery can be used by every race; bracelets, rings, necklaces and earrings. Talismans and spellbooks can also be used by anyone. On top of that there are specific weapons anyone can use: shepherd's crooks, pickaxes, smith's hammers, sledgehammers and wands.
What Elves and Humans Can Use
This is the widest category of items. Generally speaking, clothing and equipment not tagged as race specific can be used by elves and humans.
What Only Elves Can Use
Some equipment, usually armor and clothing, is tagged "Elves Only".
What Only Humans Can Use
Very few pieces of equipment are human only.
What Only Gargoyles Can Use
This type of equipment is always tagged "Gargoyles Only". This covers gargish jewellery, gargish armor, gargish weapons, gargish shields and gargish robes. If a piece of equipment does not say "Gargoyles Only", it can most likely be used by elves and humans.
Equipment Slots
Physical differences such as wings and horns mean gargoyles have different equipment slots from humans and elves. Here are the available slots:
All Races
- Left hand
- Right hand
- Talisman
- Earrings*
- Necklace/Gorget*
- Ring
- Bracelet
- Chest
- Arms
- Legs
- Robe
- Helmet
- Gloves
- Cloak/Quiver
- Shirt
- Shoes
- Waist (Belt, Obi, Half Apron)
- Outer Legs (Kilt Clothing, Skirt)
- Outer Legs (Kilt Armor)
Changing Race
Elves can become human and humans can become elves, each race through its own heritage quest. The human heritage quest starts in Serpent's Hold - talk to Nedrick the Iron Worker. The elven heritage quest starts in the Lycaeum - talk to Darius the Wise.
It is not possible to turn into a gargoyle or to turn a gargoyle into another race.
Source: Quingis UO, Olympian