Weapon Abilities

Weapon abilities are probably the biggest difference between weapon types. For some players, a weapon's ability matters more than the damage it deals. Using weapon abilities well is a critical part of combat.

Every weapon has 2 abilities. Most players bind a hotkey to use them. To use a weapon's primary ability you need at least 70 in that weapon skill. For the secondary ability you need 90. Some abilities may require additional skills before you can use them.

There is no limit on how often you can use weapon abilities. You just need enough mana to use them. Using a weapon ability within 3 seconds of the previous one doubles the mana it costs.


AbilityManaEffect
Armor Ignore30You deal up to 90% more than normal damage, ignoring the target's resists. Very useful against heavily armored enemies.
Armor Pierce30Swings for 50% bonus damage. Requires 50 Bushido or Ninjitsu.
Bladeweave15Armor Ignore, Bleed, Concussion, Crushing, Double Strike, Mortal Strike, Block, Feint, Disarm, Whirlwind, Frenzied Whirlwind, Defense Mastery, Talon Strike, Armor Pierce, Paralyzing Blow, Nerve Strike abilities, one of which is used at random.
Bleed Attack30Makes your target bleed and take damage for 10 seconds. The damage decreases with each tick. The armor worn has no effect on this hit. The wound can be closed and the bleeding stopped with a bandage. It is an ideal way to disrupt a mage's spells.
Block20Raises your defense for 6 seconds. Requires 50 Bushido or Ninjitsu.
Concussion Blow20This hit deals heavy damage to targets with high hit points but low Mana. Physical resist has no effect against it.
Crushing Blow20Swings for 50% bonus damage.
Defense Mastery20Temporarily lowers your weapon damage while raising your physical resist. Requires 50 Bushido or Ninjitsu.
Disarm20Knocks the weapon out of your target's hand; they cannot hold a weapon for 5 seconds.
Dismount20Knocks your target off their mount. To land this hit you must not be mounted yourself. If you are holding a Lance (a weapon), however, you do not have to dismount. The dismounted player cannot remount for 3-5 seconds and takes extra damage. If you kill their mount during that window it will be much harder for them to escape. Or easier for you to escape.
Double Shot35Fires 2 arrows at once; handy while mounted. Requires 50 Bushido or Ninjitsu.
Double Strike30Lands 2 lightning-fast hits at 90% damage each.
Dual Wield20Raises your swing speed by 50% for 6 seconds, allowing up to one swing every 0.75 seconds. Requires 50 Ninjitsu.
Feint30For 6 seconds your target can only deal 50% of normal damage to you. The reduction applies to both spells and weapon damage. Requires a minimum of 50 Bushido.
Force Arrow20Lowers the target's defense the way the hit lower defense property does, and has a chance to stop the target.
Force of Nature35Swings for 100% bonus damage, but the attacker takes physical and poison damage.
Frenzied Whirlwind20Strikes and damages every enemy within a 2 tile area.
Infectious Strike20If your weapon has poison applied to it, this hit delivers that poison to the target and keeps them from healing. High Poisoning raises the chance of the poison being of a higher level.
Infused Throw15If you are not mounted it dismounts your target; if you are, it stuns them instead. It also deals extra chaos damage.
Lightning Arrow20Hits your target with 2 lightning arrows, effective within 1 tile.
Mortal Strike30The player or NPC you hit cannot heal for a while. That is 6 seconds on players and 12 seconds on NPCs. When you are hit by this move the marker on your health bar turns bright yellow. Your opponent cannot apply a bandage to themselves during that time.
Moving Shot20An essential hit for archers. It lets you fire while running, though your chance to miss goes up a little.
Mystic Arc20The thrown weapon strikes a second target as well. Both targets take extra energy damage.
Nerve Strike30Freezes your target for 2 seconds and deals extra damage based on your Bushido. The freeze breaks if the target takes damage. Requires 50 Bushido.
Paralyzing Blow30Freezes a targeted player for 3 seconds and creatures for 6 seconds. The freeze breaks if the target takes damage.
Psychic Attack30Temporarily lowers the target's spell damage and raises the amount of mana they spend.
Riding Swipe25Dismounts your target and damages their mount. The mount has to be healed before it can be ridden again. If the mount is ethereal, the rider takes the damage instead. If you are mounted, it damages and stuns a mounted target for 3 seconds. Requires 50 Bushido.
Serpent Arrow25Fires a poisoned arrow. The poison level depends on your poisoning skill. The poison never goes above Greater Poison.
Shadow Strike20Deals an extra 25% damage to the target and hides you. Requires 80 Stealth.
Talon Strike20With 120 ninjitsu it deals 15 damage up front and then keeps dealing damage that decreases over time. Requires a minimum of 50 Ninjitsu.
Whirlwind15Strikes the enemies around you with extra damage. The higher your Bushido, the more damage you deal to those around you .

Source: Quingis UO